
The Pharhad Road
Survive The Pharhad Road
The Pharhad Road is a compact turn-based tactical RPG about surviving one dangerous connected battlefield.
Enemies wake when they see you. Move carefully, control sight lines, and avoid pulling more threats than your party can handle.
Command Four Distinct Pahlavans
- Pahlavan - durable front-line anchor with heavy strikes, self-healing, and tempo control.
- Rahnavard - mobile scout with ranged pressure, marking, and support healing.
- Atash Dastur - fragile arcane striker with explosive focus turns.
- Pari - fast flying support who can kick enemies down, throw spears, and mend allies.
Every Step Can Wake A Fight
- Grid-based movement and turn-based tactics.
- Line-of-sight enemy activation.
- Dice-driven attacks, critical hits, saves, misses, and clutch recoveries.
- Scarce recovery through Naan, Nush-Daru, Caravanserai, and Pharhad Shrine.
- Bakht trials when pahlavans go down.
More Ways To Play
- Lead Pahlavans - lead the party across the road.
- Command Divs - command active divs while the pahlavans advance.
- Call Pharhad - intervene from above and change the shape of the battle.
- Send Dastur Z - enter alone with Mehr and Rasti, converting enemies into glowing green allies.
- Pahlavan Chess - jump into a faster tactical showdown with rivals and divs.
- 11s Mode - add an optional turn timer for sharper pressure.
For Players Who Like
- Turn-based tactics.
- Party-based combat.
- Grid movement and positioning puzzles.
- Runs where one risky decision can change everything.
Control the road, or let the road control the fight.
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The Pharhad Road code and original content Copyright (c) 2023-2026 Farhad Teymurian / Teymurian Studios.
DENZI's 32x32 orthogonal tilesets by DENZI, adapted for The Pharhad Road, licensed CC BY-SA 3.0:
https://opengameart.org/content/denzis-32x32-orthogonal-tilesets
https://creativecommons.org/licenses/by-sa/3.0/
Built with Godot Engine, MIT License:
https://godotengine.org/license/
Sound effects from Mixkit:
https://mixkit.co/free-sound-effects/
Music: "Mystical Fight Cinematic Music" by AdelinaAdel via Pixabay, Pixabay Content License:
https://pixabay.com/music/main-title-mystical-fight-cinematic-music-281174/
"Ancient Persian Music" by SounovaMusic
https://pixabay.com/music/world-ancient-persian-music-460551/
"Zir -e Noor" by SounovaMusic
https://pixabay.com/music/folk-zir-e-noor-473059/
"Ancient Persia Epic Soundtrack 01" by vjgalaxy
https://pixabay.com/music/search/ancient%20persian%20music/
"Ancient Persia Epic Soundtrack 02" by vjgalaxy
https://pixabay.com/music/search/ancient%20persian%20music/
- Attribution: not required by Pixabay's current terms, but included here as a courtesy.
___
The Pharhad Road
Created by Farhad Teymurian
from Teymurian Studios
...
About the creator
Why I Made The Pharhad Road
The Pharhad Road is the game I always wanted to play… but nobody ever made.
I didn’t want endless cutscenes. I didn’t want ads. I didn’t want giant bloated systems.
I just wanted to swing a sword and hit something.
Fast.
Simple. Easy to learn. Fun to play. Quick decisions. Cool abilities. Dice rolling. Positioning. BAM.
I wanted to use all those fantasy abilities I grew up reading about without spending hours learning complicated systems before the fun started.
So I made a world where the action starts immediately.
Enemies wake when they see you. Battles explode fast. One mistake can pull the entire battlefield into chaos.
And every pahlavan feels different.
But then something happened while building the game.
I started thinking:
“What about the divs?”
They’re part of the world too.
So I made modes where you can command the divs themselves — turning the road against the pahlavans instead of surviving as them.
Then I thought:
“What if I could play as the force ABOVE the battlefield?”
So I created ways to play almost like a god — interfering with battles, changing outcomes, influencing the chaos itself.
Then I thought:
“What if the pahlavans trained against EACH OTHER?”
So yes… Pahlavan Chess happened.
Pahlavans versus rivals. Practice battles. Pure tactical combat.
But eventually, after building a world completely focused on fighting, I wanted to ask something different:
“What would it mean to heal this world instead?”
A lone figure entering a violent world with:
- no party
- no allies
- no weapons
- no attack abilities
Only two powers:
- Mehr.
- Rasti.
And somehow… with only those two skills… They may become the strongest character in the entire world.
That idea matters deeply to me.
Because underneath all the combat, divs, tactics, dice, and chaos, The Pharhad Road is really about choice.
Violence. Survival. Power. Mercy. Control. Healing.
And deciding what kind of force you want to become inside the world.
I built this game by myself in Godot Engine through constant experimentation, failures, bugs, rewrites, and late nights learning step by step.
Some days I felt like a game developer.
Other days I felt like a confused Magi fighting Div.
But I kept going because this world felt real to me.
And because I wanted to finally create the game I had been waiting for my entire life.
Farhad Teymurian

| Updated | 5 hours ago |
| Published | 23 days ago |
| Status | In development |
| Platforms | HTML5 |
| Release date | 3 days ago |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Teymurian Studios |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Dungeon Crawler, Fantasy, Indie, Pixel Art, Singleplayer, Tactical RPG, Turn-based |
| Code license | MIT License |
| Average session | A few hours |
| Languages | English |
| Inputs | Mouse, Touchscreen, Smartphone |
| Links | Steam, Steam, Homepage, Instagram |
| Content | No generative AI was used |
Development log
- d20 Manul roll!!!!1 day ago
- Perisan Theme - Shahnameh!3 days ago
- PLAY WITH only TRUTH and LOVE !!!! CLERIC Z5 days ago
- Added GOD Mode!!! "Play Pharhad"21 days ago
- Added Fog of War, and Radial UI22 days ago
- Advanced AI Logic Added22 days ago
- Add PLAY MONSTERS mode!!!22 days ago
- Added Dash and Disengage Actions22 days ago







